Civica
​June 2026: We've launched our Kickstarter campaign for Civica and would love your support
👉 https://www.kickstarter.com/projects/1704786328/civica-italian-renaissance
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June 2026: Our Civica demo has just gone live on Steam. Have fun playing!.
👉 https://store.steampowered.com/app/4278590/Civica_Italian_Renaissance/
April 2026:
Our new Discord server is now live! There, you can share your ideas, give feedback, and chat with us directly about CIVICA.
👉 https://discord.gg/5WQJzjWx2Y
February 2026:
Our new newsletter goes online. You can sign up at the bottom of the page to receive the latest news.
January 2026:
We have published our Steam page. You can now add Civica to your wish list here.
Civica brings the Italian Renaissance to life. Up-and-coming city-states compete for influence, humanist ideals spread throughout the country and challenge the old dominance of the still powerful Church, artists create masterpieces that define an entire era and long-established families such as the Medici attempt to divide power among their peers.
Civica offers a unique combination of a city-builder and a first-person role-playing game.


Manage a complex goods cycle consisting of primary resources, processed goods, luxury goods and a wide variety of food types. Take care of the variable needs of your residents for luxury goods, food and access to public buildings, which become increasingly complex in higher social classes. Trade with merchants at the marketplace and various lords in the surrounding area to compensate for supply shortages.
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Roads can be built flexibly in organic shapes. The slots for residential buildings can also be designed flexibly in terms of shape and size and adapt to the shape of the roads. Neighboring residential buildings are connected to each other, enabling continuous rows of houses – as is typical in Tuscany, Italy. The backyards of residential buildings can be expanded with various upgrades, for example to increase food production by adding a chicken coop.
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The complete simulation of residents with working hours, sleeping hours and leisure activities creates a bustling atmosphere in the city centres of Civica. While the residents go about their work in the businesses during the day, they visit the market square or the church in the afternoon, or rest at home after a long day at work, before falling into bed exhausted in the evening. All residents have individual needs that need to be met and occasionally give the player various quests.

In addition to the day-night cycle, life and production are influenced by a dynamic weather system that can bring droughts or floods. The annual cycle also determines the cultivation of vegetables and cereals.

Playing from a first-person perspective is an integral part of the game. Resource extraction and processing, crafting and building construction can be carried out by the player themselves. All actions are influenced by the player's experience, skills and stats (health, stamina, hunger, sleep).

All models are modeled after Italian examples in order to authentically capture the Italian Renaissance period. Both the flora and fauna are influenced by Tuscany. The production techniques, resources and food are also based on the period, as are the names of cities, places, and people.
Become part of the Civica: Italian Renaissance community. Receive exclusive artwork, development news and the latest updates about Civica.







